WoW TBC 2.4.3 Warmane Resto Druid
This article or section contains information that is.
All spirit-related calculations are outdated unless otherwise specifically indicated.
This guide was originally created by Dezzi of Twisting Nether US for the druids in his guild.
After spending so much work on the guide, he decided to post it here so it could be available for everyone.
This guide focuses less on technique because skill and technique come best through experienceand more on mechanics, gear, and stats.
The information in this guide is intended for level 70 raiding druids.
The calculations in this guide are based on the game mechanics of Patch 2.
Of course this spec can be altered by removing Nature's Splendor and Nature's Majesty to instead use 3 points in Replenish.
This will drop the healing of a Druid but to slightly help increase raid DPS.
The Major Glyphs used should be used and the minor glyphs will help.
Except for Aquatic Form, just my preference since there's nothing else.
You could also swap 3 points from Nature's Focus into Subtlety if you prefer.
The loss of the spirit talent may affect your trinket choice, but we'll discuss this more later.
The regen you lose from the extra spirit can be made up for with a few extra mana pots.
While it remains a strong solo spec with a hybrid of healing and dps ability, that same hybridization makes it too weak for any specific role in end game PVE play.
Also remember that the Living Spirit talent +15% spirit will stack with Blessing of Kings.
These two buffs will affect the mp5 to spirit conversion: Conditions Spirit on a piece of gear Equivalent to 1 Mp5 In FSR 6.
Now it reads: Causes the target to regenerate mana equal to 225% of the casting Druid's base mana pool over 10 sec.
Assuming a level 80 druid casts the spell, it will always restore 7866 mana.
Now, the target of an innervate should always be the raid or party member that will best benefit the group by gaining extra mana.
Obviously it will be wasted on a prot pally or an enhancement shaman, but it can freely be used on any healer or caster dps as the group needs.
About a minute into the fight, innervate someone who is at like 50-60% mana.
You'll probably waste a few innervate ticks, but you'll also get your Innervate back a second time towards the end of the fight.
Maximizing Your Raid Healing How To Beat Shamans So, you want to know how to beat shamans on the healing meters?
Well sorry to burst your bubble, but it's nearly impossible at the moment.
But here's the thing folks, healing meters are NOT the most important thing when it comes to raid healing.
If you can keep people alive long enough to down a boss, then you've done your job.
So why do we look at healing meters?
Because meters are an indication of how WELL you're doing your job.
If another druid with comparable gear is putting out 30% more healing than you, then you're not maximizing your healing potential.
So how do you maximize your healing potential?
The Golden Rule of Tree Form Healing Spend every moment of every boss fight throwing HoTs or casting Regrowth.
Every second you're not in the global cooldown is a second too long.
If your tank is the only one taking any damage, keep all 3 HoTs on him LB, Rejuv, Regrowth HoT and then escape-heal with best in slot resto druid 2 4 3 />Gear Implications If your mana pool doesn't allow you to continuously throw HoTs and Regrowths every second of a boss fight, then you don't have enough regen or you didn't bring enough pots.
It is better to have a little less +healing, but be able to heal every second of every boss fight.
Generic HoT Cycles Now, here's some basic HoT cycles I like to use depending on the situation.
I have to give credit to Gian from elistjerks.
This is all situational, there is no "cookie-cutter" rotation that will work for everything.
Your skill as a healer is your ability to adapt and adjust quickly to changing situations.
Keep every HoT you can on them.
LB stacks, Rejuv, and the Regrowth HoT and then have your finger hovering over the Swiftmend Button.
You should also be "escape-healing" with Regrowth.
This means you let a Regrowth charge up, and then hit ESCAPE right before it goes off IF the tank doesn't need the heal.
This way if the tank gets hit with a huge amount of burst damage your heal is already on its way.
Keep in mind that the FSR doesn't start until a cast has actually finished, by escape-healing keeps you out of the FSR and saves mana.
Raid Spot Healing 1 MT - 6 second cycle If you're assigned to spot heal, then you STILL want to keep an LB triple stack up on the tank at all times this is just too much healing to ignore.
Here's a cookie-cutter rotation: LB Tank 1, LB Tank 2, Rejuv Tank 1, downtimeLB Tank 1, LB Tank 2, Rejuv Tank 2, downtimeetc.
Here's how you do it: LB 1, LB 2, LB 3, Rejuv 1, LB 1, LB 2, LB 3, Rejuv 2, repeat With a less-than-perfect connection, you can still keep LB triple-stacks on all three tanks without any trouble.
Macros can really help out in boss fights where you have to heal multiple tanks during certain phases Hydross and Kael come to mind.
An interesting idea is to use targeting macros on hotkeys F1-F4 for those phases.
Be sure to test that this macro works before you try to use it in raids.
For example, if you bind this macro to F1, you also need to make sure that Shift+F1 click to see more not bound to anything else otherwise the modifier won't work.
Once again, if find that your mana pool doesn't allow you to continuously throw HoTs every second of a boss fight, then you're only gimping yourself in terms of your maximum healing capabilities.
You need more regen gear or you need to spend more money on pots.
How Latency Affects Maximum Healing Potential Latency plays a huge role in determining how effectively you can heal and what your maximum healing potential is.
Consider this, if you are spamming heals with a 1.
However, add in 100 ms of latency, and suddenly your cast time becomes 1.
In this case, you can only cast 37 times a minute.
Now this may not seem like a huge difference but look at it this way.
With 300 ms therefore a 1.
The subtleties of latency are intricate and so perhaps I am overstating the facts a bit, but any way you run the numbers you are still gimped in your healing ability depending on your latency.
If 300 ms translates into 0.
How This Information Affects Trinket Selection The main thing I want to use this information for, is to discuss the way certain trinkets proc if they have a standard chance per cast to proc.
For example, if a trinket has a proc rate of 2% per cast, then we assume that it will proc once every 50 casts.
With absolutely no latency, this translates into 1 proc every 75 seconds 50 x 1.
However, with 300 ms of latency, this changes the proc rate significantly to potentially 1 proc every 90 seconds 50 x 1.
This can significantly change the value of that particular trinket, so when choosing which trinkets are right for you, please be best in slot resto druid 2 4 3 of your best in slot resto druid 2 4 3 latency, and how it will affect that trinket's performance.
General Gear Recommendations I'm not gonna list every last piece of gear that you could possibly get and rate it best in slot resto druid 2 4 3 tell you how good it is.
Because, in reality, you should be looking more at your total stats than each individual piece of gear.
It will serve you better in both high-octane fights and endurance fights in the situations where healers get strained.
Regen saves you money on mana pots on farm-status bosses, and will serve you better on new content because you can afford to heal more aggressively.
If you have sufficient regen to heal every second of every boss fight, then by all means start stacking +healing.
After you have enough endurance, then you can start adding more power.
In reality you will want two gear sets: one which focuses ourworld gems code regen for long engagements and one which focuses on +healing.
My advice for every new druid is focus on their regen sets first, and then you can start to swap out +healing pieces.
It is very important to the soft cap.
Some people could argue that +healing is MORE important, but it depends click to see more your role in your guild and your progression level.
With the addition of so many free pots and so much free gold, chain chugging pots isn't an issue any more.
I still say you should focus on a regen set FIRST and then take care of +healing.
The last thing you want is to go OOM halfway through pot timers, and too many healers neglect regen completely.
Don't be one of them.
I discussed this point ad nauseam already.
You should pretty much spend all your time in the FSR, and as such Mp5 is usually better than Spirit.
Once again, though, know your conversions!
PS - or are the ONLY idols you should be using for PvE.
Spell Coefficients I assume that you all know what spell coefficients are.
If not, go and read up.
All of this data is taken from the WoWWiki page:.
The Empowered Rejuvenation talent reads: Increases the bonus healing of your heal this web page time effects by 20% What this means is that for all HoT effects, you take your current +healing and add 20%.
So if you had 1000 +healing, your HoTs would act as though you had 1200 +healing.
Gift of Nature increases the effect of all healing spells by 10%.
Does this stack with +healing?
I am not including Black Temple gems because I figure if you're at that point in your game, you know enough to make decisions for yourself.
Remember, heroic gems will not be unique-equip in 2.
Updated with WotLK gems on 19-05-2009.
I prefer gems that give +healing and regen to straight +healing gems, but there's no award at the end of a fight for how much mana you have left.
Intellect also increases spell critical strike and as of patch 2.
WotLK WotLK WotLK WotLK - rare find inside Daily Fishing quest reward, Blue Sockets: Gems for Spirit.
Generally useless, as you should be going for MP5 rather than Spirit.
WotLK WotLK WotLK WotLK - rare find inside Daily Fishing quest reward, Any Socket: These prismatic gems require you to have Jewelcrafting as a profession and have at least 350 skill points in the profession.
You can only equip gear with a total of three of these gems at any one time, but you can have more of them socketed on gear in your inventory.
WotLK - mana pool WotLK - +Healing WotLK - MP5 WotLK - Spirit Meta Sockets: Requires 2 Gems of Each Color This is the best meta gem for a ToL druid.
Has a 2% chance on spellcast to restore 300 mana.
If you're spamming instacasts which you should be that's the equivalent of 20 mp5.
Although, in reality, it will be a little less than this, that's still a LOT of regen.
Requires More Red Gems than Blue Gems There are only two reasons to take this gem over the Insightful Earthstorm Diamond: you already have plenty of regen, or you can't meet the gem requirements to get the other gem.
Otherwise I would definitely take the regen.
Chest:or Major Spirit gives you more regen only if you have the best in slot resto druid 2 4 3 spirit talent and kings.
Otherwise Restore Mana Prime is better for regen.
Cloak:or Shadow resist can be useful in raids situationally, but it gives a small chance to resist fears a small chance, but a chance none-the-less.
Subtlety is better in 5-mans, but SR is the enchant used by a lot of high-end raiders because an amazing number of debuffs are shadow based.
Wrist:or This is one of the few times I'll say to take Healing in place of Mp5.
It's just because 30 healing is a LOT of healing when compared to 6 mp5.
Take whichever best in slot resto druid 2 4 3 need more of.
This is no longer true, spirit does not affect Innervate Let me explain: You see Spellsurge gives you and your group a lot of regen, and currently it has a fairly high chance to proc.
However, Spellsurge also has a hidden cooldown it's 45 or 50 sec during which it cannot proc again.
So what you want to do is swap your weapons.
Start with Spellsurge, as soon as it procs switch to your 81 Healing weapon, and then switch back to spellsurge after 45 seconds have passed.
With this rotation you will spend about 45 sec every minute with your primary weapon, and about 10-15 sec with your spellsurge weapon; thus, you want your best weapon to have the 81 healing enchant.
There is a mod called CasterWeaponSwapper that will swap for you automatically: Because this mod is so buggy, I've written a guide on how to use it with a link to the latest version here:.
Create your own and start something epic.
There's not really a clear best comp. Overall for TBC 2.4.3 it would probably be full resto/lock or restokin/rogue. In season 1 2.4.3 on warmane the strongest comps have been druid/hunter and druid/rogue so far but now it's starting to shift towards druid/lock. S2 onwards druid/warrior will start picking up a lot more, it's a good comp in S1.
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